Thursday, June 30, 2022

Rodan (1956)

directed by Ishirō Honda
Japan
82 minutes
5 stars out of 5
----

I rewatched this last night and I had some more thoughts on it that I'm going to add to this updated review. Seeing it in pristine picture quality for the first time made me realize that this is not just a very good four-star movie but a full five-star movie.

Rodan is still not my favorite of the innumerable Toho kaiju, but I do appreciate him, especially after this. This film, containing his origin story, goes well beyond what can be boxed into the simple and easy definition of a monster movie, as is typical for Ishirō Honda. Just looking at the taglines from its international releases make it obvious how hard other audiences are missing the point. "The Super-Sonic Hell-Creature No Weapon Could Destroy!" is a laughable attempt at making it sound like militaristic action and a menacing, evil monster are what you can expect when the reality is far different. Also, there are two Rodans in this first film, and much like Godzilla, every movie after it that features Rodan has had to ignore the ending and either imply that one of the two survived or that the Rodan du jour is a different member of the species entirely.

There is much the same meaning behind this as there was 1954's Godzilla, but Rodan for some reason never became associated with the long-lasting spectre of humanity's obsession with nuclear power the way Godzilla did. It is fairly on-the-nose about it, too: Early on in the film one of the mine workers remarks to a supervisor that "they" say the Earth is getting warmer, and if it keeps up, sea levels will rise and there will be flooding (this is 1956 - yikes). The supervisor doesn't have much of a reaction besides kind of a distant "oh, sounds bad" but almost immediately the film kicks off its action by having everybody suddenly scramble in response to - surprise, surprise - flooding in one of the mines. The looming fear behind Rodan is that as we change the Earth with mining and nuclear weapons testing, things are going to be awoken that we can't put back to sleep. When the mine is flooded and the Meganulon larvae venture out to claim human victims, it is transformed from a space that we, filled with hubris, thought we had conquered and controlled, into something once again foreign and unknown. And there is a message about responsibility in this as well: It not only is saying that we're going to hurt ourselves by continuing to disrespect nature and giving rise to horrors, but we're going to claim innocent non-human victims in the process. I will talk about this in a minute, but I want to stress - and this film stresses it as well - that the two Rodans do absolutely nothing; they don't even really fight back. They're just large animals whose existence is inconvenient for humanity, and our reaction is not to attempt to preserve them or to acknowledge our hand in disrupting their natural life-cycle, but to fill them full of lead. We're afraid of them because we're afraid to confront what they say about us.

1956's Rodan has a sinister tone to it that feels more akin to a horror film than even the original Godzilla did two years before. For some reason I kept thinking about the original The Thing From Another World; I don't know why, there's not many similarities other than people threatened by a mystery creature. For some time, Rodan is just a series of people getting maimed by some unknown force down in a mine, and for audiences in the 50s, this must have been terrifying. It's genuinely eerie to see people come up against something they have absolutely no idea about. Men just keep going down into the mine and getting taken and sometimes killed by... something. The ones that come back are struck mute by the horror of what they've seen. Nobody knows if it will stop or if it can be stopped, or what it means for the rest of the world.

I actually want to talk more about this as a horror movie because it really struck me on my rewatch last night how purely scary it is. The scene where Kenji Sahara's character, stricken by amnesia after his encounter with Rodan in the mines and unable to communicate his terror of it, is reminded of his experience and flashes back to it - that all felt like a literal nightmare. I can't convey to you what watching that and understanding it feels like because everybody inherently experiences a film differently, and also there is a large camp of people who would never be able to see a guy going into a mine and watching a giant bird hatch from a giant egg as frightening. But it's just... that scene is so, so hallucinatory and terrifying. There's just this primal no no no no no! fear to it. Somebody at my book club (hi Candace) once said that there's no fear that's more real or more intense than when you're a child and you're absolutely certain, nightlights and locked doors be damned, that there's a monster in your room; it is real and it is right there in front of you. That's what Sahara's encounter with Rodan feels like. It feels like seeing the impossible and being totally unable to escape from the fact that everything you thought you knew about the world before is wrong.

You usually feel some degree of sympathy for the kaiju in Ishirō Honda's films, but Rodan feels like a special case even for Honda. There is nothing that makes him stand out aside from being larger than usual. He has no powers that are separate from his large size; he can't shoot fire or atomic breath in this first appearance, all he does is exist in a space that humans have claimed for our own. He doesn't even fight, actually. He doesn't intentionally harm anything or anyone at all. The force of his wings displace enough air that his presence in a city is akin to a devastating tornado, and there's nowhere for him to touch down that won't destroy buildings and people because of the scale of our human sprawl. Rodan is yet another being who never asked to be brought into existence and is now stuck living as a lumbering, too-big presence that humans revile and seek to destroy to preserve their own safety and survival, though Rodan has done nothing wrong.

From a technical standpoint, this movie is almost as impressive as the original Godzilla, and maybe even surpasses it, because this was Toho's first kaiju film shot in color, and the quality of the background paintings can be seen clearly without the characteristic muddiness of the black-and-white Godzilla. The miniature sets still hold up and rival anything produced today. Although it's a long time before we actually get to see Rodan, it never feels boring, and instead maintains tension by, as I said earlier, creating a deep sense of menace even while we only get the human side of things, just watching people be throttled by unknown creatures and never seeing them. The ending is overwhelmingly sad and - a rarity - depicts humans as being in the wrong; the aggressors against a creature who was never trying to do anything but live. As the rockets rain down on Rodan and it becomes clear that we're shooting ourselves in the foot too when the volcano begins to erupt, the audience is made to feel for Rodan as a fellow living being. The international releases do not get this. They only see the survival of humanity and society as necessary no matter what the price, paying little to no heed to what suffers and is lost as a consequence.

The last thing I'll say about this is another observation I had upon rewatching it. I don't mean to shame anybody for liking movies that aren't deep, that exist solely to entertain you for an hour or so. But those movies feel so ephemeral in comparison to something like Rodan. Watching the incredibly detailed miniature city being destroyed by someone in a big flying dinosaur suit, I just felt so aware that people were doing all this, were setting all of this up and scripting it and shooting it and eventually releasing it, 66 years ago, to tell me something, and that I, 66 years later and in a different country, was - hopefully, at least partially - apprehending it. The big franchise Marvel and DC films, the mega-blockbuster sequels (Top Gun, Jurassic Park) are so tied to our current time that they will be out of date and incomprehensible within a couple of years. But I deeply understand and feel spoken to by this movie that came out two years before my mother was born, and I'd venture a guess that no matter how much time passes from its original release, that will still be the case.

Tuesday, June 28, 2022

Orochi, the Eight-Headed Dragon (1994)

directed by Takao Okawara
Japan
105 minutes
3.5 stars out of 5
----

I planned on watching this some time ago, but I had been watching so many similar movies around that time that I watched about five minutes and got bored and turned it off. Moods change, though, and I finally got around to sitting through the whole thing. It does not hurt at all that it's directed by Takao Okawara, who made some of my favorite Godzilla films, which are unfortunately also some of the most divisive (you can pry Godzilla 2000 from my cold dead hands, I think it's great). Orochi is definitely of its era, but there's a charm to it not despite but because of that.

This is kind of a loose remake of The Three Treasures, which is also a movie that's very dear to me, but I'm not entirely sure if it's specifically meant to be a remake of that movie or if it's more of a retelling of the same source mythology. I'm leaning towards the latter, and I'm not going to compare the two films overmuch here, because few similarities exist between them. The big, obvious difference is that Orochi uses CGI fairly heavily while such technology was not around in 1959, but you can't say that this renders one movie superior to the other, because I'm sure that if technology had been at this level in 1959, the original Three Treasures probably would have looked more like this too. I will say that it's very interesting seeing this specific kind of CGI used in a fantasy setting and it gives the movie a really unique feel because the visual effects used would look far more at home in a traditional sci-fi movie (or a Godzilla movie) than something that's meant to take place millennia ago. There's a lot of laser beams and glowing fog for a mythological tale. I would not change it, though - it's all part and parcel of the film, both as it was originally intended and as the object it has aged/is aging into.

So if one is unaware, this is based on the Shinto story of the birth of Japan (and the world in general). You don't need to be too familiar with this because everything that is relevant to the film is presented to the viewer through narration. Yamato Takeru is a good-hearted prince who is one half of a set of twins, the other half being sort of a typical evil foil to the protagonist's goodness, but there is a twist in that Yamato has a darker side as well. When under threat, he can manifest certain magical powers that lead to the unintended death of his mother and his twin. The death of his brother leads to his banishment from his father's kingdom for his own good, and this is the kickoff for most of the film. There's a whole lot of questing going on in this, and most of the time is spent roaming around from place to place as Yamato searches for the three objects that will, along with his inherent holy princeliness, give him the strength to defeat the titular evil dragon and also a couple other evil things (it's never just the one). He also, of course, falls in love along the way, but I'm genetically engineered to ignore romantic subplots, so I can't say much about that.

I kept feeling like there was a flatness to everybody's affect in Orochi that was keeping it a Good Movie when it could have been a Great Movie. With things like this that are meant to exist in a fantasy realm, so long ago that it blurs the line between history and myth, a certain formality and stiffness is appropriate to go with the archetypical characters and defined threads of fate that they follow. It can be hard to get really emotional and personal in this kind of story because everything is so widely known and already laid out. That all being said, I still felt like there was room for it to be a little more dramatic. Hiroshi Abe's character was breaking the mold of this a bit, and I wish he had had a bigger role because his performance was more along the lines of what I would have liked from everybody else. He's just a little bit hammy and it's appropriate for the setting. All the others seem afraid to dial up the ham factor even slightly.

But, while I can't say that characters are un-important, I'd argue that the big draw of this is that it's a special effects showcase first and foremost. Like I said, there is a lot of CGI, but the way it's used is really tasteful. The places where you can tell digital assistance played a part are mostly spots where physical effects would have looked clunky - at any point, even with today's higher standards - like when somebody shoots beams from their eyes, or is standing against a complicated backdrop, just stuff like that. When CGI is not used is when an unbelievably intricate, artful, visually stunning, impressively detailed suit or model could be used instead. This is what you expect from Toho. The really quite mind-blowing Orochi puppet, though it does look too large and heavy to move around a lot, is the centerpiece of the film. Less eye-grabbing but still deserving of notice was one particular wound application in a scene in which our hero spears somebody through the ribs - I'm using this as an example of the attention to detail that makes this movie worthwhile. We're all used to the whole sword-under-the-arm thing when someone gets stabbed on film, but in this moment we can see the spear go in and out the other side of the character's bare chest, and it looks really good. The prosthetic was seamless enough that I did not notice it, and this technique is actually used again when Yamato himself gets stabbed through the neck. That added level of seeing the blade physically pass all the way through is a step above and beyond, and it's the kind of thing I notice and appreciate as a fan of movies that tend to get bloody.

There's just something to this movie that I can't really describe with a single word. Somebody else said that this was Toho throwing every concept they had into a blender and I'll second that. I don't think it can be compared to others that came before it that are based on the same mythology because they're from such different eras. Maybe movies like this need some time to age to make them more fun to watch. I'd have trouble sitting through something like this produced using the glossiest modern-day CGI, but when I can almost see the wires and the rough edges around the green screen shots, my brain just inherently is more engaged.

Monday, June 27, 2022

The Magic Serpent (1966)

directed by Tetsuya Yamauchi
Japan
94 minutes
3.5 stars out of 5
----

I'm not sure I have enough to say about this for a long review, but I'm going to give it a small one because it's worth that, at least. This is a little rougher around the edges than I typically expect from Toei, but then I suppose it would still be some years before they would produce Kamen Rider and become known more for their tokusatsu than their historical dramas. This is both of those things, but leans more heavily towards the historical drama side. A quick look at the director's filmography shows he literally only made movies about ninjas - hey, find your niche, I guess.

It can't be denied that even if the whole thing is not the best movie ever (I seem to be somewhat in the minority for rating this a little lower), there are individual moments that show it is well-made and fun nonetheless. The film starts out with one of these moments: The good and fair lord is usurped by someone he thought was his right-hand man, and when the lord's former friend comes to deliver the news that a rebel group is making headway in taking over his domain, the lord asks who the leader of this group could be. The traitor, and now leader, replies "ME!" and delivers a literal gut-stabbing to go with the back-stabbing. There's just certain lines like that, and certain specific moments, that make this more exciting than it would otherwise have been. Without constantly focusing on goofy one-liners, there's still a classic storybook aspect to this that I loved. It never gets too zealous with the drama, which is an achievement considering this is a movie where anybody can do anything because of magic.

The whole film exists in a fantasy register where some people have just ridiculous crazy magic powers and it's explained away as "eh, they're ninjas". I mean, we're talking people making it look like their head came off and is flying around and taunting guys, people turning into giant dragons and frogs, people flying on thunderbolts, et cetera. This isn't just ninja stuff as in amazing martial arts skills and impressive fight scenes - this is fully in the realm of the imaginary, where magic is physically possible and utilized as a combat skill alongside traditional fighting. Our main character undergoes the typical hero ordeal of having his parents killed at a young age and then being raised off on top of a mountain somewhere by a wise old man who teaches him unsurpassable magic skills (okay, maybe that only seems "typical" because I watch weird movies), and it's the equally typical death of this teacher that sets him off on a quest for justice not only for himself but also for his murdered parents. Stuff is messy and impossible, achieved visually with primitive green-screen techniques that of course don't hold up, but that's part of the charm with movies like this. I wouldn't smoothen out the edges of the flying decapitated head if you paid me. That's how this movie was made and that's how it needs to be appreciated.

As I said, there's much less cool dragon stuff here than there is historical drama and also a lot of family issues (determining who is whose father, getting revenge, and so forth), which is either good or bad depending on what kind of movie you want to watch. The film teases us a bit by starting right off with the dragon, who is actually responsible for the main character's parents' death, and then not showing it again until probably about fifteen minutes from the end. But it is a very good dragon. I had The Three Treasures on the brain when watching this (as I often do) and I was expecting a dragon operated more by puppetry than people, but no, there's a guy in there. It's done with suitmation - and some wires to assist the big floppy head, of course, but you can definitely tell it's a person in the suit. I was almost more impressed by the giant frog who fights the dragon, because I felt like there was some real frog-ness achieved there; you can do whatever you want with a dragon because they don't exist, but everyone knows how a frog acts and moves, and even though this was a giant, enchanted frog, the suit actor inside of it managed to move in such a way that it really did look like a living frog. I'm always noticing when suit actors put on a performance that is clearly reminiscent of a real animal. It's tough to communicate legible body language inside so many pounds of foam rubber.

I'd easily and heartily recommend this to anybody who's into the history of tokusatsu. I'm surprised that it seems to have been forgotten by many, but from a cursory glance, those who have seen it have left glowing reviews. I was falling asleep during this, which probably influenced my opinion of it, and I'm rating it a little lower than most because I have less patience for the wishy-washy romantic subplot type of thing, but all in all, yeah, it's pretty great. We can't argue with a movie where not just the hero and not just the villain but also the hero's love interest all turn into giant animals and fight each other.

Monday, June 20, 2022

Return of Daimajin (1966)

directed by Kenji Misumi
Japan
79 minutes
4 stars out of 5
----

In keeping with the theme of watching somewhat unconventional kaiju films this month, here I watched something that I'm on the fence about calling a kaiju film at all. It's definitely adjacent, but while Daimajin is a giant thing, he isn't a giant monster. As this uses most of the techniques that a more monster-y tokusatsu film would use - miniatures, suitmation, et cetera - I feel comfortable categorizing it alongside such films, but it's not of them.

I watched the first Daimajin a long time ago, well before I was interested in or even aware of tokusatsu at all, and I was quite taken by it because I was still of the (very wrong) opinion that guys in goofy rubber suits could not possibly be an effective method of conveying any kind of moral or political message. The giant majin statue is not just a spirit-filled idol that comes to life and smashes things indiscriminately - it is a living god, an embodiment of the rage of a beaten-down people. It's a savior meting out justice that does not look pretty or neat and has no room for negotiations. It takes a while to get the majin's blood up, especially in this second film, but when you do, there's no escaping it. Return of Daimajin is far more of a historical piece than anything else - I almost want to call it an "epic", but it's difficult to apply that word to something that's barely 80 minutes long - and being helmed by Kenji Misumi, director of arguably some of the most famous samurai films of all time, guarantees that it's going to be as intense and unwavering as his other work.

The majority of this film's running time is spent watching everything slowly go down the drain as it seems like the fist of power will just keep coming down on a subjugated people over and over. An ambitious tyrant seeks control of a fertile mountainous region where people worship the giant majin statue that we all know and love, and in the process of seizing control of this land, much life is lost - deliberately; the tyrant has no qualms about snuffing out resistance by simply making it a numbers game, killing the opposing side until they just don't have enough people to fight him. It's not a sad film, but it's full of strife and turmoil and bound to make you at least a little angry about injustice.

Another thing that makes Return of Daimajin similar to many classic kaiju films is that the star of the show doesn't actually show up until the last twenty minutes. As a Godzilla fan, I am fairly used to that. I want to take a different approach to this, though, and re-examine the giant majin's place in the film as an object, because this isn't the kind of thing where you watch it specifically to see a huge monster stomp stuff. The draw of it shouldn't be the giant majin, and just waiting around for that one part to develop robs you of the ability to appreciate the film as a whole. This is a movie that has as much human story as it has practical effects. And I would argue that keeping the appearance of the living statue to the very very end is absolutely vital to enforcing how powerful the statue is - there has to be the suggestion of a possibility that maybe the god won't show up, maybe all the praying and suffering is for naught. Even though we know we will see the majin statue come to the rescue, we have to see it from the perspective of the oppressors for at least a little while and be able to doubt that the mountain-dwellers are actually doing anything effective when they pray to their god. This allows the appearance of the majin to feel more like a triumph and less like an inevitability.

And let me just say that the last twenty minutes of this are absolutely incredible. It is a long wait for the payoff, especially if you're not fond of or just not experienced with samurai film, but once Daimajin rises up and parts the waters to smite those who would subjugate his people, everything that came before was wholly worthwhile. I was not expecting Akira Ifukube's soundtrack, as I was unaware that he worked with studios outside of Toho, so as you can imagine, the arrival of Daimajin is backed by the most epic, compelling symphonic score you could hope for. I feel like Shiho Fujimura, who plays Lady Sayuri, does an understated but important job in carrying a large part of this film, and even though once Daimajin shows up, language kind of seems to fail everybody, she manages to convey a sense of deep awe and respect when facing him. There's a fluidity to the effects in this that you don't usually see, particularly in scenes like the iconic one where Daimajin takes Sayuri down from being crucified - there's no goofy "King Kong holding that lady" vibe where it is so clearly a doll that it takes you out of the moment, it just looks real. And the shots of Sayuri looking at Daimajin, no words, just reverence - that was perfect.

So it might be a little slow at times if you're not in general a fan of either historical stuff involving this specific time period and location or anything with giant creatures, but I feel like even someone who is not into those things would appreciate how well this movie is made as an artistic endeavor. I unfortunately can't remember the first movie well enough to say if I liked it better than this, but certainly it introduced me to a side of tokusatsu that I was unaware existed at that point.

Monday, June 13, 2022

Monster Seafood Wars (2020)

directed by Minoru Kawasaki
Japan
84 minutes
3 stars out of 5
----

Life is happening to me pretty hard this KaiJune, but ever since I heard that word, I became determined to celebrate by watching some lesser-known (and also re-watching some of my favorite) kaiju films. I'm looking mostly for independent or old stuff that has slipped through the cracks, but Monster Seafood Wars here got me within about 30 seconds by having the first person onscreen be Ryo Kinomoto, who played Captain Hibiki in Ultraman Dyna. His character is also named Hibiki in this, which leads me to assume that it takes place in a desolate post-Dyna wasteland where everybody is forced to fend for themselves. One of the people from Ultraman Nexus is also in this, so I'd imagine that there's probably also people from other franchises that I don't recognize because the only thing I care about is Ultraman (kidding, but barely). I'll be going over plot details that may include spoilers but you really shouldn't care too much about that with this movie, it's too silly.

There's not much story to this, but - and this will be a running them with many issues the film has - that can also be said about a lot of tokusatsu. It starts out innocently enough: the main character gets knocked off his bike while on his way to deliver fresh seafood from his father's shop to a local shrine, and the seafood in his basket vanishes, only to return soon enough as enormous monsters (a crab, a squid, and an octopus) who duke it out with each other and lay waste to the city. We learn that the protagonist and a friend of his were involved with the creation of some kind of super-serum which seemed to have the effect of enlarging and powering up biological cells, although for whatever reason I found this part of the movie hard to understand. The kaiju here seem fairly mindless; truly animalistic unlike a lot of the kaiju we're familiar with who do have at least rudimentary goals and trajectories. These are pretty much just giant sea creatures who slap each other around, and oh, right, I forgot, the crab shoots fireballs. The squid has a very obvious Mothra chirp, and a lot of the old faithful Toho stock explosion sound effects (if you know, you know) are also used, which was a big surprise to me because I would think Toho would nuke you from orbit if you tried to do that without permission. Maybe these folks had permission, though. I don't know.

What I liked most about this movie is that it asks a question that I don't think I've ever heard a kaiju movie ask: What if we eat the kaiju? What if we eat the kaiju and they're delicious and tender and we have several hundred tons of their meat to go around? I would go so far as to say that Monster Seafood Wars is obsessed with this idea - more time than you would expect is devoted to nothing but people praising the kaiju seafood, raving about how tasty it is, blogging about eating it, talking to people who ate it, et cetera. It is mostly tongue-in-cheek, because a lot of this movie is making fun of consumerism and commodification, but that doesn't change the fact that you really, really have to be ready to sit through a good big chunk of time where there's nothing but people talking about various seafood dishes.

As it turns out, this is where the main character comes in. He admits that his goal in messing with the aforementioned growth/power serum was to create huge and highly nutritious version of normal food sources and thus more easily feed people in famine- and drought-stricken areas. A noble pursuit, but it runs into practical issues, such as "where are you going to keep giant seafood while it's still alive". Also, I'm not sure why the crab gained fireball powers. Maybe all crabs secretly have that but are too small to utilize it. We can't assume we know every crab secret.

(I also almost forgot that at the end there's a giant mecha made out of one of those Italian chef caricatures with the mustache and tall hat and whatnot. It's the defense team's secret weapon, piloted blind by a super-talented gamer, and it looks awesome. It's almost my favorite part of the movie.)

Again, like a lot of toku, this was obviously made on a pretty small budget. That's part and parcel of some of my favorite television and movies, so I don't count it as a point against it - it just leads to more resourcefulness, which leads to an aesthetically interesting and unique end product most of the time. The suits are quite good, in fact I'd say they're easily at the level of what you might expect to see in any Ultra series - maybe late Heisei Ultra, not the New Generation stuff, but still. There's a defense team, like there usually is, even though the film definitely is not focused on them and they mostly just kind of drift apart after their first weapon (the vinegar cannon, yes there is a vinegar cannon) is only half effective at best, and obviously it's made better because Hibiki taichō is there. The budget shows in the lack of huge panicked crowds and fortunately also a distinct lack of CGI, neither of which are particularly bad things. This just... feels like a movie made on the cheap by people who knew where to put the money and where not to. It's rough around the edges, but it's a little funny and you can tell the people behind it really love this kind of thing. It is a bit middle-of-the-road tonally, it could definitely have been either much, much sillier or a little more serious, but it's light-hearted enough to feel just right, most of the time. I would recommend this highly to anybody who's into this stuff.

Monday, June 6, 2022

Godzilla vs. Mothra (1992)

directed by Takao Okawara
Japan
102 minutes
4.5 stars out of 5
----

What an absolute delight this one was. How incredibly entertaining and beautifully crafted these 1990s films can be! It took me a long time to come around to them because I used to be a bit of a Showa purist, and I guess in some ways I still am, but I've been rewatching some of the Heisei films lately and they're surprising me with how perfect they are. Kenpachirō Satsuma is a master of the suit, and this movie has some of the best and most extensive full-body shots of Godzilla I've seen thus far.

This film introduces us to a darker counterpart of Mothra called Battra, a sinister-looking entity who is prophesied to battle Mothra, yet is also intertwined with her in a complex, fascinating relationship. Mothra (and Battra too, to some extent) in this film signifies not just the anger of the wronged inhabitants of Infant Island this time, but the will of the entire Earth, rebelling against the human race's cruelty and repeated betrayals. Like in Mothra vs. Godzilla, the question is raised of whether humans are deserving of Mothra's (and by extension, Earth's) mercy, and while ultimately the film takes the stance that we can be redeemable if we own our mistakes, the link between rampant greed and the destruction of the planet is made plain. Big businessmen debate over the buying and selling of Mothra's egg and the furnishing of more mining, testing, and depleting right up until (and while) their city is destroyed by the direct consequence of their unchecked greed. "How can it be my fault?" rages the CEO, kneeling and slamming his fists on the floor while beside him a television plays a live feed of the destruction he is responsible for, but refuses to see as his doing.

There's a lot more action in this movie than it feels like there usually is, even for Godzilla films, or maybe it's just laid out differently. But there's also more deeper character development than usual too. For a while at the beginning we follow the main character as he tries really hard to be Indiana Jones in a sequence of events that end up not having anything to do with the film as a whole. Establishing that this guy is a rogue former archeology professor with bent morals and an angry ex-wife does nothing to advance the overall narrative of the film, but it's refreshing to see some depth allotted to a human character here. We don't get to see a lot of individual stories in Godzilla films, and when we do, they're typically not fleshed out for longer than it takes to make us feel bad for somebody before they die tragically.

When I rewatched this last night I couldn't stop thinking about how Mothra sometimes feels like she represents forgiveness. Especially in this movie. Godzilla is like the spectre of past mistakes, getting dragged up over and over, unable to stop haunting humanity, and Mothra is the possibility for forgiveness and healing and regrowth. And the important thing is that they coexist! They always coexist in every film! Remembrance of past mistakes is both possible and essential for looking towards a future where we can make things better! I might have cried at the end of this movie.

This combination of action and character development is a unique take on a Godzilla storyline, because it is truly a combination - the film manages to push both emotional arcs and deeper implications during its fight scenes, which is kind of a rarity. I mean, I'm perfectly happy watching two kaiju duke it out, I don't need to think while I'm watching Godzilla pick up King Ghidorah and fling him around like a shot put, and my contentment with the way things had been in almost every franchise film I've seen before this is why I was so surprised that the climactic battle has an actual story to it. Yes, it is basically just Mothra vs. Godzilla redone - now with 100% more Battra! But every time they do this storyline it somehow manages to feel more meaningful and relevant, and now, in the middle of a pandemic when we're seeing more than ever the consequences of mishandling nature, I think we could really use a new Mothra film.

Now this is where I run into the limits of my vocabulary, because when I'm as deeply sucked in and transfixed by something as I was during that final battle, I have a hard time expressing with any degree of eloquence why it's so good or why I'm enjoying myself so much. I just know that I am. This is visually one of the best fights I've seen in the whole franchise - the expansive miniature work is just astounding, I have no idea how they were able to construct an entire city that looks perfectly in scale with Godzilla. Not to mention that this will make you feel real emotion towards Mothra and Battra - towards puppets, not even an actor with a suit, but puppets - which is some kind of magic. And there's just this tone to it all, this mood, Godzilla stomping through a nighttime cityscape full of PlayStation ads, neon signage, skyscrapers, and all the hallmarks of a comfortably excessive decade of economic growth, tearing it all down, exposing the wires, the fragility of it. Godzilla busting out of Mount Fuji because sure why not. Battra refusing to succumb to his nature and recognizing himself in Mothra, and vice versa. I think this movie represents a crowning achievement of technique in the Godzilla series, in how it's able to make us feel for every character, human or not.