USA
92 minutes
4 stars out of 5
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I'd been hearing some good things about this movie, but I was skeptical because I feel like there's nothing new under the sun with regards to movies about extreme haunted houses/escape rooms, especially when they include evil clowns. That may still be true, but Haunt shows that even unoriginal premises can be done well.
Haunt starts off feeling fairly uninspired, with the typical set-up of a protagonist who has a troubled personal life, is the quieter one of the friend group, all that good stuff. She's goaded into going to a mysterious and possibly dangerous location with her rowdy pals and soon they all end up in mortal peril. You've seen and heard this all before. But before too long the film begins to reveal itself for what it is: not something innovative or spectacular, but something that does what it does right. Where other escape room movies feel like a constant barrage of scares with nothing to break them up and no consideration of tone or pacing, Haunt metes out its scares thoughtfully, and whether or not you're personally frightened by them is your own experience, but in my opinion it almost seemed like the thing in mind with this film was the impact of the big picture as opposed to the fear generated by one single scene here and there.
When I find a horror movie interesting or well-made, typically it's because it has the kind of restraint that creates an unsettling atmosphere. I talked about this recently with The Blair Witch Project and how its lack of a visible witch made it more terrifying. Any movie that successfully pulls off a slow burn and leaves us imagining horrors rather than putting them in front of us tends to take precedence over things where we can see the monsters. But Haunt is something else- it isn't a slow burn, but it also doesn't bombard us with more than we can handle. It's like turning a corner and seeing a sheet ghost just standing there motionless: the ghost isn't hidden or hinted at, but it's also not doing anything; it's not an axe-wielding murderer you know is going to try and kill you. You can't tell where the threat lies when something isn't moving. Haunt follows this structure of only showing us things when it really matters that we see them, not hiding them for tension. This works because its aesthetic is so good, and every image feels meticulously set up, from each room in the haunted house to every mask the "actors" wear.
There's not a whole lot of gore in this and what there is isn't constant, but the kill scenes are absolutely spot on. As someone who's generally a pacifist I feel weird saying that, but in horror I do genuinely enjoy seeing a creative death, not because I enjoy death but because I enjoy seeing practical effects pushed to their limit. The stuff I thought was going to be cliche- clowns, haunted houses, goofy friends goofing off- are all used with more care than in the movies that have made me mistrust them in the past. The main character's tragic backstory didn't work for me, and the ending was really confusing, but I was surprised at how good this is. Not game-changing, not genre-defining, just good.