directed by Michael Deak
USA
80 minutes
3 stars out of 5
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"We have Shobijin at home." |
Welcome back to KaiJune. Since I opted to do KaiJuly last year due to having started a night shift job and having scrambled eggs for brains, you've technically gotten two kaiju months within one year. Aren't I just so generous. I remain a stickler for applying the term "kaiju" only to specifically Japanese monsters, because I don't think it makes sense otherwise, but I'm justifying including this movie in KaiJune by saying that if you like kaiju movies you are probably going to like this.
Zarkorr! The Invader sounds like a fake movie that a nerdy character on a TV show would get made fun of by other characters for liking. "Look at Steve with his Zarkorr lunchbox, har har!" It is very much a real movie, though, and honestly, for much of its running time, it's kind of delightful. I enjoyed this a lot right off the bat for its creativity, authenticity, and commitment to the bit, even though all of that started fizzling out once it passed about the half-hour mark.
The film begins with footage of a giant monster rampaging through California. Exactly what we love to see. Since this is how the film starts, I'll start out by talking about the monster: I really, really like everything about it. A lot of American monster suits just look kind of... trashy, for lack of a better term; they look cobbled-together and they move weird, which is often exacerbated by bad editing. It could be the fact that I watched this in very poor quality, but the Zarkorr suit looked and moved fantastic, and the miniatures it destroys were similarly well outfitted. To me, Zarkorr looks like an Ultraman Tiga monster who somehow got transported to California.
After that, we meet our protagonist, a very average guy who had been completely unaware of Zarkorr's rampage until a tiny hologram of a teenage girl shows up in his kitchen and tells him to switch on the news. She proceeds to tell him that he is the only one who can defeat Zarkorr: half of the people on Earth would be worse than him at it, and half the people would be better, so he's perfectly in the middle, and therefore the highly advanced alien race that the hologram's real self belongs to chose him. All the while she's exposition-dumping on our protag, I'm thinking "wow, this is so cool!" It's so interesting, like a writing prompt brought to life: a random guy with no special powers, chosen fairly arbitrarily by an alien race to defeat a monster (that they kind of sent on purpose for funsies) that cannot be killed by any conventional weapon either currently in existence or in development. Where do we go from there? How do we build off of such a neat set-up for a story?
Not very well, it turns out. Where this movie really fumbles the bag is in spending too much time doing what I really hate it when sci-fi movies do: establishing that everybody but the main character thinks the main character is crazy. To me, this is unnecessary: the time that the movie wastes on having the protagonist take a cryptozoologist hostage and try to convince the cops and everybody else that he can defeat the giant monster and Should Not be taken to jail under Any Circumstances could be spent doing something more interesting. A monster movie where everybody acknowledges the monster and skips the awkward human conflict is usually a much smoother viewing experience.
The middle part of the movie only gets worse. We're introduced to a pretty cringey stereotypical hacker character who is acted fairly decently but could have been... reconsidered, perhaps. One of the cops joins the main group because he's a conspiracy theorist and therefore predisposed to believe what the protagonist is claiming. This leads into another problem this movie has: all of its attempts at humor fall so flat that it would be better if they weren't there. I don't think there are actually any "jokes" in this thing per se; its style of humor is more "here is a thing that is supposed to be funny because of the way that it is". "Here is an eccentric wacky hacker guy", "here is a cop who believes in UFOs", "isn't it funny that this guy is supposed to save the world when he's so totally unremarkable". Having a little light banter here and there might have actually been beneficial, if used sparingly.
The ending is anticlimactic but in a way that I honestly kind of love. Like, why does killing a monster have to be a huge deal? Why can't the journey to kill the monster be the more elaborate aspect of the story, as opposed to the final fight? Our protagonist gives Zarkorr the old Zetton treatment (as in, he's Zetton and Zarkorr is Ultraman) and it pops out of existence and then it's done.
I think this is a movie that had cool ideas in it but didn't execute them so well. I'm beyond caring about a visibly low budget or poor acting, the only thing that matters to me is an interesting story that feels like the filmmakers cared about it. For the most part, Zarkorr has that. But it doesn't seem to be able to stretch it out even to its relatively short running time. I mean this in a mostly positive way: finding out that the director was a makeup artist whose only directing credit is this movie makes a lot of sense.